Localization Editor has the ability to process a scene finding any Text, GUIText, or TextMesh components and automatically configure them with the LELocalize component. The process assigns a unique ID to each string, records the string in the LE system, and configures your scene to work with LE.
Note: Always backup your project before running the Process Text in Scene action.
- Open the scene you’d like to process.
- Select Window→Localization Editor→Proces Text in Scene menu.
- When the process is done, you will see a summary dialog. Imported strings will appear in the String Table Editor.