The LELocalize component configures Text, GUIText, or TextMesh components. LELocalize, can be configured with

Configuring LELocalize with a New Key

Add the LELocalize component to the GameObject you want to configure and select New Key.

Follow the prompts.

The text in the component being configured will be added to all languages.

Configuring LELocalize with an Existing Key

Add the LELocalize component to the GameObject you want to configure and select Use Existing Key.

The Key drop down will contain all keys in the String Table Editor.

Notes: The checkbox to the right of the Key drop down and the Register LE Events toggle should remain checked. These exist to support the sample scene.